Before turning one, his family moved to Penang, Malaysia where he grew up at. Jeremy Wang “Disguised Toast” was born on Novemat Taipei, Taiwan. Know more about Disguised Toast: net worth, personal life, streaming career, and FAQs in the article below. It really depends on what other cards there are.Jeremy “Disguised Toast” Wang is a famous Twitch streamer and YouTuber with millions of followers and subscribers online. But the fact you can get this on two, or even coin it out, and now all future minions you play are cheap-it can be very powerful. But we’ve got to be careful because we’ve seen an effect like this, albeit on a more expensive body, in Mistcaller. I mean, you play Power of the Wild, but this is a Power of the Wild that buffs all future minions. You could probably put it in Token Druid too, because it runs so many one-mana cards. I was thinking Druid, where you want to play Innervate or Wild Growth over a two-drop anyway. Something like this might have worked in Zoo where it’s like ‘hey, let me just play this really early on and start buffing all future minions.’ But a Zoo without two-drops? I mean, you can probably look at existing Zoo decks from before and see just how many two-drops are there and how many are necessary. Do you think Prince Keleseth is going to be a good, playable card? What did you think of the other legendary they revealed, Prince Keleseth, which gives the minions in your deck +1/+1 provided you don’t have any two-drops? I’ve been playing the Elder Scrolls: Legends expansion, and that community got in a piss over two cards that buff your deck in a similar way. They introduced Dinomancy and nobody’s playing that either. I’m not sure if it’s ever going to happen. It’s definitely very slow, but Blizzard’s been trying to push a slower Hunter for ages. You’re paying a two-mana premium on top of the actual card cost you’re combining. And the hero power is definitely slow because you’re not getting any cost reduction. It’s definitely not as good as a single card with that effect. Flamestrike is seven mana for four damage, it doesn’t give you armor. Why would you price two damage to enemy minions plus five armor at six mana? I mean, it’s not bad. On turn six you’re getting an AoE effect and some armor, and you might just be dead on seven. So if you could just bypass that and Charge it, hit face, Windfury, hit face, Stealthĭo you worry that the effect is going to be too slow for Hunter? Most of the time, you play Vicious Fledgling and they remove it. So I was just thinking about it, for example, can you combine Vicious Fledgling with Stonetusk Boar? You know, just get it out there as a four-mana 4/4. It seems like there’s a lot of ways to break it because you’re literally combining two separate beasts together. What’s your immediate reaction to Deathstalker Rexxar, the first Death Knight card? I mean, they recognize that, Sludge Belcher, you know, Mad Scientist, these guys set the bar too high and they had to move them out. I think they will have learned their lesson by now. But maybe there are some Deathrattle cards that can push it over the top.ĭid you find it interesting that they’re bringing Deathrattles back in a big way? Because that led to a meta where everyone was just playing the stickiest minions possible. Right now it’s a bit like, ‘all right, I can finish the quest by turn seven and I’m dead on turn six.’ So the math doesn’t really check out. In Knights of the Frozen Throne they’re adding a whole bunch of Deathrattle cards, so maybe that pushes the Priest quest into something playable. You never know when they’re going to add, say, better one-drops for the Hunter or more Deathrattles for the Priest. So was definitely not super strong, but we still have two more years with these Quests. So, we have two playable quests: Rogue and Warrior, and they’re nerfing one of those. What do you think Blizzard need to do with Death Knights to make sure that the mechanic lands properly? We’d have to give one of the other classes back! With Un’Goro, the Quests were probably the least successful part of that expansion. I’m sure that if it took them that long to give us more deck slots, imagine tenth class UI. How do you do a tenth class? And then the UI, because everything’s 3x3, and kind of neat. Yeah, and there’s also a few balance issues with adding a tenth class, like the basic cards.
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