![]() ![]() Sylvia even lampshades it, telling him some people are just like that." Even at the end of everything, she still refuses. "Despite his attempts Wander can't make friends with Dominator who constantly rebuffs his friendly gestures throughout season 2. Problematic examples from one sample page, SurprisinglyRealisticOutcome.Disney Animated Series: Another problem is that the trope seems to be cherry-picked, where any instance of reality ensuing is put there, as well as when another trope could serve the example better. I've been noticing a lot of Surprisingly Realistic Outcome misuse lately, from instances of Gameplay and Story Segregation to Awesome, but Impractical, and I thought a cleanup thread could help out a little.Ī big thing I've noticed is that it's often used for anything remotely realistic, or something that's realistic but doesn't necessarily affect the story. The example describes stuff utterly irrelevant to the definition of SRO. The example is too convoluted or obtuse to judge. The example is either a Discussed Trope, Lampshade Hanging, Conversational Troping, or happens over too much time to be momentary. The outcome describes an outcome that happened because of things too unlikely to count as relatively realistic compared to what they were subverting. Exactly What It Says on the Tin, but this one requires you to write a short description for why it isn't realistic. The outcome involves a character reacting in a certain way or having certain emotions, which we can't gauge the realism of because people's emotional reactions vary far too much. The causes/outcome described included the presence of stuff Impossible in Real Life such as Applied Phlebotinum, Functional Magic, or Science Fiction, meaning they're too unrealistic by default. The example merely describes an event or series of events but not why we would expect something different. The outcome described isn't a Bait-and-Switch and merely follows expected genre conventions. Many Stock Phrases you'll see used in this thread describe a particular type of misuse: However, if you believe it doesn't meet the first bullet point or aren't sure, talk it over in the cleanup thread before deciding. If you feel like it meets the first bullet point's requirements for being surprising, you can leave it. ![]() If the example survived all three tests, it satisfies the second and third bullet points, so you don't need to change it immediately. ![]() Considering the definitions, would the example qualify better for Deconstructed Trope or Deconstructed Character Archetype from the trope page's rules? If so, move it to the appropriate one on the spot.Is the example a Discussed Trope or an instance of Conversational Troping? If so, it violates the definition's third bullet point's emphasis on only counting outcomes, and you should delete it without question.Does the example involve Applied Phlebotinum ( Functional Magic, Science Fiction, Artistic Licence) or a character reaction? If so, it instantly violates the definition's second bullet point's realism requirements, and you should delete it without question.Before posting here, check if the example you're analyzing qualifies for summary deletion from the three criteria below by keeping this trope's rigorous definition in mind. He’ll give you a Lapras completley free of charge.We don't want to clog this thread since Surprisingly Realistic Outcome is an Overdosed Trope. Once you have the Master Ball, make sure to go back down to the 7th floor and talk to the man in the picture above. Building, and the president will reward you with the Master Ball. ![]() He has the following team:Īfter you defeat him, Team Rocket will leave the Silph Co. They only have one Pokemon each, a level 36 Arbok and a level 36 Weezing.Īfter you take out Jesse and James (again), you can go into the president’s office to take on Giovanni. You’ll then run into Jessie and James who will fight you in a double battle. Take the bottom teleporter, and you’ll be taken to the 11th-floor corridor outside the president’s office. This time around your rival will show up and hold Archer off so you can continue ahead. You will be teleported to a room containing Archer. To do so, you must first return head down to the 3rd floor. Once on the 3rd floor, go down into the corridor and unlock the door on the left and use the only teleporter in this room. Building, but we’re going to show you the shortest way to get to Giovanni on the 11th Floor. There’s plenty of items you can grab hidden around the Silph co. What Order to Use the Teleporters in the Silph Co. With it, you can open all the locked doors in the building. After they’re gone, you’ll automatically pick up the Silph Co. Once you take them down, they’ll run off. ![]()
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